Reach player level 18 to unlock 54 new features in Castle Defense.
Evolve max-level pets through 3 stages. Tier 2 and 3 evolutions are timed โ gem-rush to finish instantly!
Where: Heroes โธ Pets
Each hero has 3 weekly trial tiers. Defeat enemies solo to clear them and earn hero shards and gems.
Where: Heroes โธ Trials
Your units now track morale in battle. Win kills to inspire them, or suffer if allies fall. Inspired units deal +20% ATK!
Where: Fight
Units that share 50 joint kills form a Bond. When one bonded unit falls in battle, the survivor erupts in Vengeance โ +25% ATK for 8 seconds!
Where: Build โธ Bonds
Bosses now fight in 3 phases! At 66% and 33% HP they transform โ gaining new abilities, higher ATK, and faster speed. Phase 3 is Berserk mode. Prepare for escalating danger!
Where: Fight โธ Boss Phases
Enemies track your top-damage unit across the last 5 battles and spawn counters with +40% resistance against it! Vary your lineups โ or use all your units strategically to confuse the AI.
Where: Fight โธ Enemy Intel
Anchor enemies make ALL nearby enemies immune to knockback and stuns! Take them out first. Kill an anchor within 5 seconds of spotting it to earn +45G quick-kill bonus!
Where: Fight โธ Boss Anchors
You've killed certain enemies so many times they're haunting you! After 50+ kills, ghostly variants of that enemy spawn with 50% HP but are invisible for 3 seconds. Kill them while invisible for 2ร gold!
Where: Fight โธ Enemy Haunts
You can now order a unit to tactically retreat mid-battle! The unit goes invulnerable for 3 seconds and returns with all status effects cleared. Use it wisely โ only 3 retreats per battle allowed!
Where: Build โธ Tactical Retreat
Bosses now start with armor that cuts your damage by 40%! Your Spearman, Knight, and Berserker break armor faster than other units. Shatter it within 10 seconds for a +45G early-break bonus!
Where: Fight โธ Boss Armor
This boss just opened a WARP GATE โ it will teleport all nearby minions to advantageous positions in 6 seconds! Destroy the gate before it fully channels for +40G. Your Archer, Mage, or Frostmage deal maximum DPS against the gate. Never ignore a gate!
Where: Fight โธ Warp Gates
Rift enemies now open dimensional tears mid-wave, spawning additional enemies every 4 seconds! Destroy a rift within 8 seconds for +40G. Ranger and Warden can detect rifts early for DOUBLE gold!
Where: Fight โธ Void Rifts
At 25% HP, bosses release an Enrage Nova that stuns ALL your units for 3 seconds! Having 3+ Knights or Paladins on the field reduces the stun to just 1 second. Kill within 10s = +50G!
Where: Fight โธ Enrage Nova
At 50% HP, bosses plant a TIME BOMB that detonates in 8 seconds dealing 200 castle damage! Destroy it fast for +25G. Having 3+ Knights or Paladins in the field cuts explosion damage in half!
Where: Fight โธ Time Bomb
From round 18, Shadow Assassins teleport directly to your weakest unit and deal 3x damage! But Rangers and Wardens can DETECT them before the strike โ detecting = +20G and zero damage!
Where: Fight โธ Shadow Assassins
At 60% HP, bosses unleash Chain Lightning jumping through 4 units! Your Warden can ABSORB the chain, stopping it instantly for +15G. Kill the boss within 15 seconds of the lightning for a +40G speed bonus!
Where: Fight โธ Chain Lightning
At 70% and 35% HP, bosses raise a magic-resistant shield that absorbs 300 damage and completely blocks physical attacks! Only your Mage and FrostMage can break through. Shatter it within 8 seconds for a fast-break +20G bonus!
Where: Fight โธ Shield Phase
At 65% HP, this boss fires 6 homing arcane bolts at different units! Your Paladin can block one bolt completely. Kill the boss within 15 seconds of the barrage for a fury-finish +35G bonus โ rush it immediately after the volley!
Where: Fight โธ Arcane Barrage
At 35% HP this boss drains 30% of ALL your units' current HP at once! Keep every unit above 50% HP before the nova for Full Resistance (damage halved). Kill within 12 seconds of the nova for +45G โ rush it after it fires, not before!
Where: Fight โธ Dark Nova
At 55% HP this boss unleashes Time Freeze โ all your units are frozen solid for 3 full seconds while the boss keeps moving! ONLY Rangers are immune to the freeze. Always keep at least one Ranger deployed for immunity, and burst below 55% HP before the freeze triggers for +42G fast-kill bonus!
Where: Fight โธ Time Freeze
At 40% HP this boss shifts into Phantom Form โ gaining 50% dodge chance for 6 full seconds! Most attacks pass right through it. Your Warden can DETECT the phantom, removing its dodge immediately. Fast-kill during the phantom window earns +40G. Always bring a Warden to boss fights!
Where: Fight โธ Phantom Form
Shadow Wraiths are completely INVISIBLE to most units โ they slip past towers unseen and reach your castle! Deploy a Sentinel unit nearby to reveal them and make them targetable. Kill a revealed wraith for +18G. Without a Sentinel these ghosts can be almost impossible to stop!
Where: Fight โธ Shadow Wraiths
Wind Wraiths move 50% faster than any other enemy โ they're already at your castle before slower units can react! Your Warden can detect and reveal them, removing their speed boost. Reveal-kill bonus: +16G. 3 types from Gust Shade to devastating Hurricane Phantom!
Where: Fight โธ Wind Wraiths
Chronomancers and Time Keepers bend the fabric of time โ every 18 seconds they emit a temporal distortion field that slows ALL enemies on screen by 50% for 3 full seconds! This window is perfect for your archers and mages to land critical hits. Enemies killed during the slow earn +13G bonus gold!
Where: Build โธ Time Warp
Necromancers and Warlocks absorb soul energy from every enemy they slay โ after 5 kills, the accumulated energy explodes in a 2-tile AoE soul burst! The burst drains life force from everything nearby, dealing massive damage. Stack multiple soul drain units for overlapping burst zones. Each drain kill earns +14G soul bonus gold!
Where: Build โธ Soul Drain
Runic Guards and Rune Knights channel ancient rune magic every 15 seconds โ releasing a runic pulse that silences all enemy special abilities for 2 full seconds! During silence, boss phase triggers, enemy spawns, and special attacks are all suppressed. This gives your towers precious free-fire time. Each silenced kill earns +12G runic bonus gold. Essential for multi-mechanic boss fights!
Where: Build โธ Runic Pulse
Storm Paladins and Thunder Berserkers channel lightning energy and every 12 seconds SLAM the ground with a thunderous shockwave โ stunning every enemy within 2 tiles for a full second! During the stun window, all your other towers get free hits. Each kill during the stun earns +12G shock bonus. The large 2-tile radius means even spread-out enemies get caught. A superb crowd-control unit!
Where: Build โธ Thunder Clap
Alchemists and Toxic Mages release a 5-second poison cloud every 17 seconds that poisons every enemy that walks through it! Poisoned enemies take damage over time that stacks with multiple clouds. Each cloud kill earns +14G toxic bonus.
Where: Build โธ Poison Cloud
Guardians and Paladins are the ultimate defensive units โ every 20 seconds they raise an impenetrable energy barrier that reduces ALL incoming damage to nearby towers by 30% for 3 full seconds! This is huge during heavy boss attacks or wave surges when multiple enemies are firing at once. Position them to cover your most vulnerable towers. Each enemy killed while the barrier is active earns +10G barrier bonus!
Where: Build โธ Barrier Shield
Earthshakers and Tremor Monks channel tectonic force โ every 14 seconds they drive their fists into the ground, unleashing a ground-shattering shockwave that covers a 2-tile radius! Every enemy in range is STUNNED for 1.5 full seconds, completely unable to move or act. During the stun your towers fire freely with zero enemy movement โ it's like having 1.5 extra seconds of free damage per slam. The slam also disrupts special abilities that require movement. +12G per slam kill!
Where: Build โธ Quake Slam
Illusionists and Phantom Dancers are masters of deception โ every 15 seconds they project a perfect mirror image decoy that wanders the path attracting enemy attacks! The decoy absorbs the next 3 enemy attacks completely, drawing fire away from your real towers. While enemies chase the decoy your active towers fire unopposed. Each enemy fooled into killing a decoy earns +10G distraction bonus. Against bosses the decoy can eat multiple high-damage hits. A perfect defensive tool!
Where: Build โธ Mirror Image
Storm Wardens and Thunder Keepers harness atmospheric electricity โ every 13 seconds they fire a containment bolt that wraps a single enemy in an electrostatic lightning cage! The caged enemy is completely immobilized for 4 full seconds while crackling lightning deals continuous damage! A caged enemy receives the full attention of every nearby tower without being able to flee. One cage can mean certain death for any enemy caught alone. Each cage kill earns +12G electrocution bonus. Target high-HP enemies with cages for maximum value!
Where: Build โธ Lightning Cage
Chronomancers and Void Keepers have mastered the manipulation of temporal flow โ every 20 seconds they emit a chrono-pulse that freezes the flow of time itself in a zone covering the ENTIRE battlefield! Every enemy on screen stops moving completely for 2 full seconds. No enemy advances, attacks, or activates abilities during the freeze. All your towers can fire freely into the frozen crowd! Each kill during the freeze earns +16G temporal bonus. Time Freeze is most powerful during waves with many simultaneous enemies โ the more frozen at once the better!
Where: Build โธ Time Freeze
Necromancers and Void Weavers can tear holes in the spiritual plane โ every 15 seconds they open a soul rift that acts as a spiritual vortex pulling the very life essence out of all enemies who pass through it! The rift is invisible to enemies and persists for 6 seconds after opening. Souls consumed by the rift are converted directly into bonus gold. Each soul consumption earns +18G harvesting bonus. Soul Rifts chain exceptionally well with slowing units โ slow enemies into the rift zone and maximize the number of souls consumed per rift opening!
Where: Build โธ Soul Rift
Grapplers and Iron Wardens fire chains every 13 seconds hooking 3 enemies and pulling them 4 tiles backward. +11G/kill.
Where: Build โธ Chain Pull
Water Shamans and Tidal Wardens unleash a powerful geyser every 16s that knocks all hit enemies 5 tiles backward! Resets their progress entirely. +13G/kill.
Where: Build โธ Geyser Blast
Void Wardens and Rift Sentries plant 2 invisible void traps every 15s. The first enemy to step on each trap triggers a void burst dealing massive damage! +12G/kill.
Where: Build โธ Void Trap
Soul Reapers and Death Knights drain enemy life every 12s, healing nearby towers for 5% of max HP! A powerful support ability keeping your front line alive. +14G/kill.
Where: Build โธ Life Siphon
Storm Callers and Thunder Mages hurl chain lightning every 10s that arcs through 3 enemies in sequence โ massive multi-kill potential on dense packs. +13G/kill.
Where: Build โธ Lightning Bolt
Soul Channelers and Spirit Knights channel a soul surge every 13s that chains through 4 enemies โ one of the highest multi-kill rates in the game. +15G/kill.
Where: Build โธ Soul Surge
Siege Engineers and Cannon Masters fire a shockwave pulse every 12s that hits every enemy within a 3-tile AoE โ best grouped-enemy counter in the arsenal. +16G/kill.
Where: Build โธ Pulse Cannon
Fire Brawlers and Inferno Monks crack a flame whip every 8s โ the arc hits 3 enemies at once making it excellent against bunched enemies. +11G/kill.
Where: Build โธ Flame Whip
Toxic Alchemists and Venom Sages summon acid rain every 15s that strips armor from ALL enemies caught in it โ boosting all your towers for the duration. +13G/kill.
Where: Build โธ Acid Rain
Void Mages and Rift Casters fire bolts every 10s that bypass ALL armor โ devastating against heavily-armored enemies that shrug off everything else. +14G/kill.
Where: Build โธ Void Bolt
Holy Judges deliver radiant judgment strikes every 15s in a huge AOE dealing 1.5ร bonus damage to undead โ your best tool against skeleton and wraith waves. +15G/kill.
Where: Build โธ Divine Wrath
Fire Linkers ignite a burning chain every 11s โ the flame jumps from enemy to enemy automatically hitting 4+ targets per cast. Denser waves mean more chains per trigger. +14G/kill.
Where: Build โธ Chain Fire
Rift Callers open a void collapse every 14s โ a 100px gravity well that pulls all nearby enemies inward for 3s, then detonates dealing massive damage. Great for grouping. +15G/kill.
Where: Build โธ Void Collapse
Void Sages summon a gravity vortex every 14s that slows all enemies in 110px by 50% AND pulls them 30px toward the center. Stack with other crowd-control for chain effects. +14G/kill.
Where: Build โธ Gravity Vortex
Phase Riflers fire shots every 10s that literally phase through walls and terrain โ enemies hiding behind obstacles or in dead zones are no longer safe. +14G/kill.
Where: Build โธ Phase Cannon
Nether Mages fire a curse bolt every 10s that marks enemies to take 35% more damage from ALL sources for 3s โ combine with high-burst towers for devastating combos. +14G/kill.
Where: Build โธ Nether Bolt
Venom Rogues throw a poison dagger every 9s chaining to 3 enemies โ each poisoned target takes 8 DPS for 5s. +12G/kill.
Where: Build โธ Poison Dagger
Conquest ยท Battle Royale ยท Hero Quests